The number of monthly real-time operations in the head continues to climb and collection mechanisms are most popular

According to Appmagic’s analysis of more than 130 “head” games covering the categories of leisure, Chinese kernel and mixed leisure items, the number of real-time operations launched per month is increasing. The report indicates that between December 2024 and November 2025, the number of real-time operations launched per game per month increased from 73 to 89. Among these activities, collection-type mechanisms are most common and appear in nearly 80 per cent of the Appmagic samples.

Races, win-winners, core playbacks and recreational casino-type mechanisms appear in about half of the analysed games, while fishing and adventure-like mechanisms are least popular and appear in less than 20 per cent of the games. About 70 per cent of the activities focused on fee-paying players and core users, and their profits were driven mainly by special concessions, hard currency and payment permits. The most common factors of profitability are activity credits and rankings.

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