According to Appmagic’s analysis of more than 130 “head” games covering the categories of leisure, Chinese kernel and mixed leisure items, the number of real-time operations launched per month is increasing. The report indicates that between December 2024 and November 2025, the number of real-time operations launched per game per month increased from 73 to 89. Among these activities, collection-type mechanisms are most common and appear in nearly 80 per cent of the Appmagic samples.

Races, win-winners, core playbacks and recreational casino-type mechanisms appear in about half of the analysed games, while fishing and adventure-like mechanisms are least popular and appear in less than 20 per cent of the games. About 70 per cent of the activities focused on fee-paying players and core users, and their profits were driven mainly by special concessions, hard currency and payment permits. The most common factors of profitability are activity credits and rankings.
