In recent years, a number of tours have begun to move to the mobile end, playing with 3As on mobile phones at any time and at any time. However, according to an in-depth report by AppMagic, the mobile end-of-way of 3As may be more complex than the phenomenon.

As early as 2024, Apple announced the arrival of iOS for a series of events such as ” Biochemical Crisis 8: Villages ” , ” Biochemical Crisis 4 Reprint ” , ” Death Landed: Directed Edition ” and ” Assassin Letters: Vision ” . The 3A game with original juice will run on the mobile device, and it sounds like it will have an impact on the pattern of the mobile game. The problem, however, was that only iPhone 15 Pro and higher machines were able to run the games at that time, and the normal type was completely abandoned. This alone makes Apple’s announcement more like a hardware marketing exercise than a real game shift. Income data from end-to-end migration confirm this. According to AppMagic, Biochemical Crisis 4 Reproduction was the best of them, with a mobile end income of approximately $1 million. Other games perform worse, and most move-end income is about $500,000 or even lower.

A large part of the problem lies in pricing. These games are sold for approximately $40-50 and are standard priced at PC and mainframe levels, but are clearly too high for mobile players. Most handplayers are used to free games, which are gradually consumed over time through microtrades and are not acceptable to buy-out games. Even if part of the game provides a free trial level, there does not seem to be much push to buy a full version. Following the surge in 2024, there has been little follow-up. The publication of the new iPhone did not result in more 3A-level transplants, and this trend is gradually declining. But at a time when the 3A game is difficult, small independent works find a better place to live on the move.

According to AppMagic data, the classic independent RPG ” Starbucket Grain Language ” earned more than $28 million at the mobile end. The Rogue card game ” Joker ” , which won several annual game prizes, earned more than $20 million in mobile income, downloading nearly 3 million times. Card Rogue ‘ s revenues exceeded $12 million, INSIDE ‘ s revenues amounted to $11 million and Famine ‘ s revenues were close to $8 million. Why can’t an independent game be a 3A game? In short, independent and mobile games have much in common. Short processes, simple operations, simple images and low prices are all things that are used to by hand-players and independent game players. Transplanting an independent game to a moving end does not require too many changes to the game, but simply makes it easier for the player to reach.

The Joker is a good example. The simple visual styles and the addictive cycling are natural for mobile phones. Although its Steam income is much higher than that of its mobile end, hand-to-hand version is a considerable means of return. The mobile end is best suited as an additional source of income rather than an alternative to PC or host. Good-performing games at the moving end tend to be suitable for the moving end in themselves, such as short processes, simple mechanisms and pro-people prices. And games that do not meet these conditions, however good they are on other platforms, tend to struggle at the mobile end.

As mobile phone performance grows and games become more integrated into everyday life, the gap between different platforms may continue to narrow. However, given the current situation, the mobile end is best seen as a successful extension of the game.